Tuesday, March 12, 2013

Virtual Reality: Reading Assignment #5

Illusions of space in art has evolved from 2d paintings, 3d pictures, live stages, to 4d movie theaters. Virtual reality has become a part of our everyday living to where seeing projected pictures right before our eyes is the norm. This article was interesting to me because I constantly wonder how far movies will go to create the perfect "real" experience. I enjoy interacting with virtual reality, but only for so long because it's something I can see but not touch. My question is - will virtual reality take over the real experience of actually visiting a place or interaction with a person or object?  

Saturday, March 2, 2013

Pixels and Places: Reading #4

"Video art is the medium for emphasizing the variability of a public space." This is the main idea of Schreuder's article as she explains the different types of video art in public spaces from malls, parks, commercial areas and streets. Video art was originally used for commercial and information purposes, but was re harnessed by artists who wanted to create new meanings of their own. By  interrupting public ads and commercial areas, they bring new meanings to the industry's original message. Artists seek to bring down the advertising industry and recapture the space to reclaim it for the public.

It's wonderful how these artists are able to utilize these public spaces to assert their own thoughts and views of media representation. I also think video art is an affective medium in creating new space as well as new emotions to the space that comes with it. It's unfortunate how some view this type of public art as unappealing, because video art is such a strong form of expression as well as a way for people to interact with the environment. Video art is about the collective experience, and can hold different meanings depending on the individual.