Monday, May 20, 2013

Japanese Ghost Story


For this project, I wanted to recreate the feeling I have whenever I enter the Fine Arts building alone. I always have the feeling that I'm being watched by someone or something. I decided to create my ghost girls to create that eerie feeling of the unknown in the building. I especially love how when the viewer moves with their device the girls move with them. That added to the effectiveness of my idea and really gave the viewers a sense of being watched. 

Tuesday, April 30, 2013

Project Proposal

So far my idea which is subject to change will be located at the front window and elevator of the 5th floor of the fine arts building. Our floor is always a little desolate, so I wanted to "transform" it into a whimsical and kind of creepy place with demons from Japanese folklore. I always feel like im being watched when I'm walking through the hallway alone, and this seems like a funny but true feeling I have in the building.

Reading #7: The AR AD Takeover

The purpose of the AR/AD Takeover is to reclaim the space taken up by advertisers. By superimposing the artists own art/ message, the viewer has the option of blocking out commercial advertisements to view something that is more pleasant or politically stimulating. By doing this, viewers are given an escape from our consumer reality that seems to control everything we do and what we believe defines us. I love this idea of being able to block commercial advertising (even though I enjoy certain advertisements), and promotes self awareness by refusing to be controlled by what we buy and the messages we see.

Tuesday, April 2, 2013

3 Articles: 3d and virtual art

One of the readings brings up an interesting point: everything is made so easy for us, is art something that should be included in that list? Is art that is digitally printed and can be mass produced still considered art? To me I think it depends on the context - what was the creative process of making the product and what is the functionality of it?

Tuesday, March 12, 2013

Virtual Reality: Reading Assignment #5

Illusions of space in art has evolved from 2d paintings, 3d pictures, live stages, to 4d movie theaters. Virtual reality has become a part of our everyday living to where seeing projected pictures right before our eyes is the norm. This article was interesting to me because I constantly wonder how far movies will go to create the perfect "real" experience. I enjoy interacting with virtual reality, but only for so long because it's something I can see but not touch. My question is - will virtual reality take over the real experience of actually visiting a place or interaction with a person or object?